Tuesday, 1 April 2014

OSI Model

     While playing Minecraft, myself as a user was indirectly connected to my avatar through a series of keyboard and mouse inputs that interact with the software and computer hardware. I am controlling my avatar, not just through actions, but in the personalization of my avatar's appearance and the types of objects that I choose to interact with in the game world. As a result, my avatar is an extension of myself as a user and it is as though I am controlling a part of the virtual world.


     The software, including the login page and other routes between the user and the avatar form the outer layers in the open systems interconnection (OSI) model, the outermost of which defines the user. These layers act as security as well as connection for both the player and the game's servers and information. In Minecraft, players must login to the game before the title menu is even displayed and then they may need know the server name in order to reach a multiplayer game. Other elements of the outer layers of the OSI model can be found in such things as server rules, player registration and information, and the host servers.

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