Wednesday, 19 February 2014

Information Creation and Manipulation




    
As a result of the gameplay style of the world of Minecraft, it is easy to observe one’s impact on the digital environment and on the play styles of other players. This week, along with another member of my group, I found a server that suited all of my needs, rise.risenkingdoms.com. This server most accurately mimicked single player gameplay, but the world was littered with other players creations, some humble and familiar, some massive and quite impressive. One feature that I have yet to understand is the existence of towns, where outsiders are not able to modify the landscape or access the belongings of others. As a result of this limitation, we simply built a humble structure of our own a great distance from the nearest town, hoping to not step on the toes of any other players.


    

    Our first little shack had little effect on the play of others, built with the intention of avoiding other players as PVP was on, and all of our possessions could be accessed by others if we left our settlement unguarded. The extent of our information creation at this point extended only to our group members, to whom we left signs that we crafted as to the location of our house, and clues to find our loot chest that we buried for safe keeping.


   





    The other unintended recipients of our presented information are the NPC monsters that continuously attack us, they spawn in near our structure and interact with our presence. I’m hoping that our next creation will portray more information to other players in the server, perhaps in some way impact the way in which they play the game.

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