Wednesday, 19 February 2014

Mass Communication, Masspersonal Communication and Personal Communication

   One of the most important aspects of interactive digital worlds are the many ways in which players, moderators and the game itself communicate with the one playing the game. Interpersonal communication is the most simple, often featuring one sender and one receiver of a message, and may be done through any number of channels. Mass communication involves a “one-to-many” channel in which the sender portrays a message to a large number of receivers. Masspersonal communication involves using mass communication channels for interpersonal messages or vice versa. There are usually examples of each in any MMO games as well as other digital environments.


    In Minecraft, a majority of communication is conducted via mass communication or masspersonal routes, usually through typed messages that may be seen by all other players. Often while I am playing, and not interacting with other players I can see messages they send to each other, which quite humorously, have addressed my presence in the server. There are examples of interpersonal communication as well, my group members and I usually use Skype so that we can talk to each other while we play.



    Throughout my play time so far, I have only really interacted with two other players, both sitting at polar opposite sides of a scale of nicety. My first encounter was with a well-armed character with golden armor (having played Minecraft before I knew that gold armor was near useless). I had just poked my head out the door and he tried to kill me with a bow and arrow and take my stuff, however, I was able to chase him down and kill him, and I got a free pair of shiny golden pants. The other interaction happened between myself and a player who seemed to be a moderator of the server as he could fly and seemed completely uninterested in my possessions. This just goes to show both the variety of player personalities and the complexity of character interaction.

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